![]() ![]() The player has access to various firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, BFG 9000, and Ballista. The game continues its predecessor’s emphasis on “push-forward” combat, encouraging the player to aggressively engage enemies in order to acquire health, ammo, and armor. Players once again take on the role of the Doom Slayer, an ancient warrior who battles the demonic forces of Hell, from a first-person perspective. The game received generally positive reviews, with praise for its campaign, graphics, level design, soundtrack, and combat mechanics. It was released on March 20, 2020, for Windows, PlayStation 4, Stadia, and Xbox One, and expected a release for the Nintendo Switch version at a later date. It is the fifth main game in the Doom series and a direct sequel to 2016’s Doom. Doom Eternal: The gameĭoom Eternal is a first-person shooter video game developed by id Software and published by Bethesda Softworks. In the games for PC, Doom Eternal sold 3 million digital units, which is more than three times what Doom sold during its launch in May 2016. In the games for console, the Nintendo Animal Crossing: New Horizons sold more digital units in a single month ($5M) than any other console game in history, probably the social features and relaxing setting together with the possibility to purchase the game digitally have contributed to attracting players as never before during the pandemic. Mobile games were not negatively affected either, with a 15% year-over-year revenue increase, reaching a $5.7B amount, an increase driven by Pokemon GO, thanks to new features that make the game easier to play without having to leave home. And they choose online multiplier games as a socializing alternative to keep in touch with friends and know new people.ĭue to the lockdown in many countries, premium console revenue increased by 64% from February to March and premium PC revenue by 56%. The fact depicts a scenario where people are turning to games to entertain themselves during hard times of the COVID-19 crisis. ![]() The numbers coming from SuperData, the research division of Nielsen dedicated to video games, in a report which analyzes the game market in March 2020, reveal that spending on digital games reached $10.0B, which is the highest monthly amount ever and $1B over last year result. ![]()
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